This is Just the Concept Chip had Mentioned turned into a One Click Option. Rather than having to Spawn 4 Taxis.
You Should Have all definitions. If not, You will eventually. lol.
			
			
			
			
	 	You Should Have all definitions. If not, You will eventually. lol.
Code:
Content Unlocked
 if (SVT_Crack_Crash)
    {
        Ped HisPed = PLAYER::GET_PLAYER_PED(selectedPlayer);
        Vector3 their_Pos = ENTITY::GET_ENTITY_COORDS(HisPed, false);
        Vector3 your_Pos = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), false);
        CAM::_ANIMATE_GAMEPLAY_CAM_ZOOM(0.0f, 200.0f);
        Vector3 Cords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED(selectedPlayer), true);
        bool ProtectCam = true;
        int CrashTimer = 0;
        STREAMING::REQUEST_MODEL(0xC703DB5F);
        if (ProtectCam && GAMEPLAY::GET_DISTANCE_BETWEEN_COORDS(your_Pos.x, your_Pos.y, your_Pos.z, their_Pos.x, their_Pos.y, their_Pos.z, false) > 300.0f)
        {
            CrashTimer += 1;
            ShowMessageOnScreen("~r~WARNING~s~: Crashing ~r~%s~s~ Stand Back!!", PLAYER::GET_PLAYER_NAME(selectedPlayer));
            RemoveCash = true;
            TAKE_PLAYER_RP(-1);
            SendText("~g~Poison CE ~s~Has Taken ~r~-1 RP");
            AddCoordExplosion(Cords.x, Cords.y, Cords.z, BOAT, false, true);
            Crash_Veh(0xC703DB5F, Cords.x, Cords.y, Cords.z + 5.0f, ENTITY::GET_ENTITY_HEADING(selectedPlayer), true, true);
            Crash_Veh(0xC703DB5F, Cords.x, Cords.y, Cords.z + 5.0f, ENTITY::GET_ENTITY_HEADING(selectedPlayer), true, true);
            Crash_Veh(0xC703DB5F, Cords.x, Cords.y, Cords.z + 5.0f, ENTITY::GET_ENTITY_HEADING(selectedPlayer), true, true);
            Crash_Veh(0xC703DB5F, Cords.x, Cords.y, Cords.z + 5.0f, ENTITY::GET_ENTITY_HEADING(selectedPlayer), true, true);
            if (CrashTimer >= 175 && !NETWORK::NETWORK_IS_PLAYER_CONNECTED(selectedPlayer))
            {
                RemoveCash = false;
                SVT_Crack_Crash = false;
            }
            else
            {
            }
        }
    }
int Crash_Veh(Hash VehicleName, float Location, float Location2, float Location3, float haiding, int n, int y)
{
    Hash VehicleHash = (VehicleName);
    Vehicle Handle = 0;
    if (!STREAMING::HAS_MODEL_LOADED(VehicleHash))
        STREAMING::REQUEST_MODEL(VehicleHash);
    if (STREAMING::HAS_MODEL_LOADED(VehicleHash))
    {
        Handle = VEHICLE::CREATE_VEHICLE(VehicleHash, Location, Location2, Location3, haiding, n, y);
        STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(VehicleHash);
    }
    return Handle;
} 



 
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